Yu-Gi-Oh! Trading Card Game Duelist League

Thanks to a generous donation by Konami, on Saturday, November the 15th Fletcher library will be providing not one or two, but 20 Yu-Gi-Oh! demo starter decks for visitors new to the game to duel with. If you’re already a seasoned pro or feel your newly acquired skills are up to the test, visitors are welcome to bring their own decks and compete in our Duelist League, for a chance to win a Duelist League Prize Pack!

Each visitor wanting to participate in the Duelist League need only let a library staff member know, and we will issue you three Duelist tickets. There is no scheduled start or stop time, and duelists that earn 5 tickets by defeating their opponents can “cash in” to win a duelist league rare card!

When: All Day

Where: First Floor of Fletcher Library

Hearthstone: Heroes of Warcraft

This is our town SCRUB!

It doesn’t matter whether you’ve completely decimated all five wings of Naxxramas, or you’ve barely unlocked your first deck, come join us at Fletcher Library on November 15th for a day of food and games. Sheathe your sword, draw your deck, and get ready for Hearthstone – the fast paced strategy card game that’s easy to learn and massively fun. Play your cards to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.

Where: Computing Commons, Lower Level

When: All Day

Magic the Gathering Duel Decks: Jace vs. Vraska

Duel Decks Jace vs Vraska art DDM_JaceVsVraska_PWCards

The Ultimate Mind Mage Faces The Master Assassin The history of Ravnica has long been shaped by the struggle for supremacy among its ten feuding guilds. A tenuous peace keeps the power of the guilds in balance, but they would need little excuse to reignite the smoldering coals of a conflict that could engulf Ravnica’s world-spanning city. Jace Beleren, a mind mage who has adopted Ravnica as his home, has seen to it that the delicate peace holds. He has become the Living Guildpact, the embodiment of the guilds’ agreement to share power, and he works tirelessly to preserve that peace. The deadly gorgon Vraska, a Planeswalker who was born on Ravnica, is an assassin for hire who follows her own arcane moral code. She is a master of her trade, killing her marks and then disappearing into the tunnels of Ravnica’s vast undercity. Though she works mostly with the Golgari guild, she is bound by no permanent allegiance. In the wrong hands, Vraska’s skills could destabilize an entire world. With a few key assassinations, suspicions would lead to accusations, and accusations could lead to war. Jace, the caretaker of Ravnica’s peace, refuses to let that happen.

# of Players: 2

Playing Time: 45 minutes

Difficulty to learn: Easy to Moderate

Library Catalog Record: We’re sorry; this game is somebody’s personal copy, so the library does not currently own this game. If you’d like to see this game or more like it in the library, let us know!

Android: Netrunner

ffg_cyberfeeder-core 61uJRfdE7hL._SL1500_

Humanity has spread its wings and taken trade to the far reaches of the solar system, having colonized the Moon and Mars. Visionary corporations created braintaping techniques that have led to the development of lifelike artificial intelligence. But as these massive corporations guard their intellectual property on the network behind layers of ice, netrunners seek to expose their secrets, for ideological reasons or for profit.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with “ice”. These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation’s virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It’s not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort’s defenses, there’s no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

# of Players: 2

Playing Time: 45 minutes

Difficulty to learn: Moderate to Difficult

Library Catalog Record: We’re sorry; this game is somebody’s personal copy, so the library does not currently own a copy of this game. If you’d like to see this game or more like it in the library, let us know!

Gloom

CthulhuGloomCardFanWEB GloomHand

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can’t get any worse, they do. But some say that one’s reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You’ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents’ characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

# of Players: 2 – 4

Playing Time: 60 minutes

Difficulty to learn: Easy

Library Catalog Record: http://library.lib.asu.edu/record=b6284416~S2

Once Upon a Time: The Storytelling Card Game

hulsebus-once-upon-a-time-thumb-400x266-33961 pic213589_md

Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card.

# of Players: 2 – 6

Playing Time: 30 minutes

Difficulty to learn: Easy

Library Catalog Record: http://library.lib.asu.edu/record=b6284399~S2