Dungeons & Dragons fantasy roleplaying game: starter set

red-box

The best way to start playing the 4th Edition Dungeons & Dragons(R) Fantasy Roleplaying Game – in the classic D&D Red Box. Designed for 1-5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging.

# of Players: 1 – 5

Playing Time: 45 minutes

Difficulty to learn: Moderate to Hard

Library Catalog Record: http://library.lib.asu.edu/record=b6284400~S2

The Magic Labyrinth

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The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.

# of Players: 2 – 4

Playing Time: 15 minutes

Difficulty to learn: Easy

Library Catalog Record: http://library.lib.asu.edu/record=b6350003~S2

Dungeons & Dragons: Castle Ravenloft Board Game

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The master of Ravenloft is having guests for dinner – and you are invited!

Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.

Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal – from retrieving a relic, to slaying a vampire lord.

# of Players: 1 – 5

Playing Time: 60 minutes

Difficulty to learn: Moderate to Difficult

Library Catalog Record: http://library.lib.asu.edu/record=b6284411~S2

Mansions of Madness

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Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.

Do you dare enter the Mansions of Madness?

# of Players: 2 – 5

Playing Time: 120 minutes

Difficulty to learn: Moderate

Library Catalog Record: http://library.lib.asu.edu/record=b6350006~S2

Once Upon a Time: The Storytelling Card Game

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Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card.

# of Players: 2 – 6

Playing Time: 30 minutes

Difficulty to learn: Easy

Library Catalog Record: http://library.lib.asu.edu/record=b6284399~S2