A big thanks to Looney Labs for donating Oz Fluxx and Pink Hijinks for Fletcher’s International Game Day! If you’ve never had the opportunity to experience Fluxx or the adorably simple Pink Hijinks games, well here’s your chance! As if it couldn’t get any better, while you’re here, everyone that plays a tabletop game during the day will receive a 20% off coupon for any version of Fluxx or Pink Hijinks at the Looney Labs webstore! Don’t miss out!
It doesn’t matter whether you’ve completely decimated all five wings of Naxxramas, or you’ve barely unlocked your first deck, come join us at Fletcher Library on November 15th for a day of food and games. Sheathe your sword, draw your deck, and get ready for Hearthstone – the fast paced strategy card game that’s easy to learn and massively fun. Play your cards to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.
Humanity has spread its wings and taken trade to the far reaches of the solar system, having colonized the Moon and Mars. Visionary corporations created braintaping techniques that have led to the development of lifelike artificial intelligence. But as these massive corporations guard their intellectual property on the network behind layers of ice, netrunners seek to expose their secrets, for ideological reasons or for profit.
Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with “ice”. These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation’s virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.
In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It’s not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort’s defenses, there’s no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.
The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
# of Players: 2
Playing Time: 45 minutes
Difficulty to learn: Moderate to Difficult
Library Catalog Record: We’re sorry; this game is somebody’s personal copy, so the library does not currently own a copy of this game. If you’d like to see this game or more like it in the library, let us know!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spread beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, humanity is saved…this time.
Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
In The Settlers of Catan, you will take on the role of a settler trying to make your way on the island of Catan. Players must formulate strategies in order to establish successful civilizations by managing resources, building settlements, cities, and roads, and negotiating with neighbors. The first player to get to 10 victory points wins the game! The Settlers of Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. Settlers of Catan is free to borrow from the library anytime!